Player

Welcome to the Player section, where you’ll learn to bring your creator's vision to life by tracking movements, managing loadouts, and structuring competitive teams. Start by grabbing the Get active player utility to easily reference local participants, then dive into the Custom loadout creator to tailor gear progression. Once your roster is ready, check out the Hunter vs Runners team setup for a solid matchmaking foundation, and fine-tune character responsiveness with the **Player velocity tracker.

326 pages 30 subcategories

Pick a subcategory in Player, or browse all 326 pages.

Functions

59
  • Active Player Retrieval Utility
  • Apply Force Function
  • Apply Linear Impulse Function
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Reference

53
  • SetLeashAgent Function Reference
  • Characters Module Reference
  • IsCrouching Function
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Items & Inventory

36
  • Custom Loadout Creation Tool
  • Change Player Pickaxe Rarity
  • Update Pickaxe Rarity Via Script
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Player Management

32
  • Health, Shield, and Headshot Options
  • Teams Top Player Reference Updater
  • Tracking Team Player Counts
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Teams & Classes

25
  • HuntervsRunners / RedvsBlue Style Team Setup
  • Shuffle FFA Teams
  • Base Team Verse Snippet
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Classes & Interfaces

19
  • Generic Stack Class
  • Exposing Class Attributes In UEFN
  • Abstract Classes in Verse
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Events

19
  • Subscribing to Player Events in Verse
  • Crouched Event
  • Eliminated Event
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Devices

10
  • Class Designer Device
  • Class Selector Device
  • Implementing Multiplayer Skill Checks
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Tutorials

9
  • SeeChine Chinese Learning Project
  • Class Setup In An Arena
  • Team Elimination Final Script
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Modules & Structure

8
  • FortPlayerUtilities Module
  • Agent Group Module
  • FortPlayerUtilities Module
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Structs & Enums

7
  • Stasis Args Struct
  • Team Attitude Enumeration
  • Stasis Args Struct
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Game Modes

6
  • Health Shield And Headshot Settings
  • Health Regeneration Grind Rail System
  • Per-Player Health And Shield Manager
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Physics

6
  • Tracking Linear And Angular Player Velocity
  • Apply Force Function
  • Apply Linear Impulse Function
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Best Practices

5
  • Onboarding Players In Fortnite Creative
  • Improving Feedback And Player Experience
  • Team Multiplayer Balancing In Verse
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Getting Started

5
  • Fortnite Creative Documentation Overview
  • Setting Up Creator Teams
  • Creator Account and Team Setup
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NPCs & AI

5
  • Show Character
  • Hide Character
  • Hide Character
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Persistence

3
  • Santa's Toy Factory Player Persistence
  • Persistent Player Statistics In Unreal Editor For Fortnite
  • Persistent Player Statistics
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Round Flow

3
  • Send Players To Lobby
  • End Of Round Team Swapping
  • End Of Round Team Swapping
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Arrays & Maps

2
  • Tracking Players Using Maps in Verse
  • Tracking Players Using Maps
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Cameras

2
  • Get View Location
  • Get View Rotation
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Spawning

2
  • Loadout Lobby
  • Loadout Lobby Gameplay Example
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UI & HUD

2
  • Making Custom Health And Shield Bars
  • Making Custom Health and Shield Bars
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Debugging

1
  • Multiplayer Previewing In Unreal Editor For Fortnite
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Lesson Plans

1
  • Storm Shields SDG Lesson Plan
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Props & Meshes

1
  • Hide Player When Holding Specific Item
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Publishing & Islands

1
  • Creating Teams in Creator Portal
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Scoring & Objectives

1
  • Visualizing Players Holding Objectives in Verse
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Syntax & Types

1
  • Classifiable Subset Element Type
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Triggers & Logic

1
  • Track And Emit Events When Players Stand Still
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VFX & Particles

1
  • Blinking Player Visibility On Damage
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