Triad Infiltration 08 Visualizing Players Holding Objectives in Verse
The Infiltrator's invisibility creates an interesting problem when it comes to grabbing the Defender's objective. How are the Defenders going to find an invisible player who might be sprinting back to base with their objective? To solve this issue, you can use a visual aid, in this case a prop, to show the Defenders where the Infiltrator is.
Follow the steps below to learn how to create an object that floats above a player's head when they're holding an objective.
Creating the Item Capture Manager
- Create a new Verse device named item_capture_manager using Verse Explorer, and drag the device into the level.
- At the top of the
item_capture_managerfile:-
Add
using { /UnrealEngine.com/Temporary/SpatialMath }to access thevector3struct. You'll use this to know where to teleport the indicators that floats above a player's head. Also addusing { /Fortnite.com/Characters }to access a player'sfort_character.| | | | --- | --- | | | using { /Fortnite.com/Devices } | | | using { /Verse.org/Simulation } | | | using { /Fortnite.com/Characters } | | | using { /UnrealEngine.com/Temporary/Diagnostics } | | | using { /UnrealEngine.com/Temporary/SpatialMath } |
-
- In the
item_capture_managerclass definition, add the following fields:- An editable array of Capture Item Spawner devices named
CaptureItemSpawners. This array holds the Capture Item Spawner device for the Infiltrators.
- An editable array of Capture Item Spawner devices named
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