Verse API reference page for the hive_stash_device class
A strange organic object that may have something or someone inside of it.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
enableable |
Implemented by classes whose instances can be enabled and disabled. |
healthful |
Implemented by Fortnite objects that have health state and can be eliminated. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
CanBeDamaged |
?logic |
Whether the hive stash can be damaged. * true by default. |
CanDropItems |
?logic |
Whether the hive stash drops items when opened. This can happen in addition to an agent being rescued. * true by default. |
HiveStashStyle |
?hive_stash_style |
Determines what players can see inside the hive stash, as well as its interaction text. This does not affect what happens when it opens. * Empty shows nothing and says Break Open. * Loot shows a chest and says Break Open. * Trapped shows a floating character and says Rescue. |
InteractTextOverride |
?message |
If set, this overrides the text shown when interacting while the hive stash is closed. |
OpenEvent |
listenable(payload) |
Triggers whenever the hive stash is opened, returning the instigating agent if applicable. |
RescueAnimationEndEvent |
listenable(payload) |
Triggers when the rescue animation ends. * Returns the rescued agent. |
RescueEvent |
listenable(payload) |
Triggers whenever an agent is rescued, either by the hive stash opening with a linked spawner, or by calling RescueAgent while the hive stash is closed. * Returns the rescued agent. |
ShouldKeepLinkOnReset |
?logic |
Whether to keep or clear a spawner link when Reset is called. Links can always be cleared with ClearSpawnerLink. * true by default. |
ShouldPlayRescuedAnimation |
?logic |
Whether an agent spawned from registered data or teleported by FreeAgent plays a short animation to get them off the hive stash. * The animation may not work properly on skeletons other than the average player skeleton. * true by default. |
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