VerseIsland
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Sign in
Feed Learn Leaderboard Guides Explore Search Docs Verse Library
Verse API › Devices · Up to Verse API · Devices · 419 of 1121 in Devices
Browse Verse API

Verse API reference page for the hive_stash_device class

A strange organic object that may have something or someone inside of it.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.
healthful Implemented by Fortnite objects that have health state and can be eliminated.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
CanBeDamaged ?logic Whether the hive stash can be damaged. * true by default.
CanDropItems ?logic Whether the hive stash drops items when opened. This can happen in addition to an agent being rescued. * true by default.
HiveStashStyle ?hive_stash_style Determines what players can see inside the hive stash, as well as its interaction text. This does not affect what comes out of the hive stash when it opens. See SetLinkedSpawner and SetLinkedSpawnerFromAgent for more information. * Empty shows nothing and says Break Open. * Loot shows a chest and says Break Open. * Trapped shows a floating character and says Rescue.
InteractTextOverride ?message If set, this overrides the text shown when interacting while the hive stash is closed.
OpenEvent listenable(payload) Triggers whenever the hive stash is opened, returning the instigating agent if applicable.
RescueAnimationEndEvent listenable(payload) Triggers when the rescue animation ends. * Returns the rescued agent.
RescueEvent listenable(payload) Triggers whenever an agent is rescued, either by the hive stash opening with a linked spawner, or by calling RescueAgent while the hive stash is closed. * Returns the rescued agent.
ShouldKeepLinkOnReset ?logic Whether to keep or clear a spawner link when Reset is called. Links can always be cleared with ClearSpawnerLink. * true by default.
ShouldPlayRescuedAnimation ?logic Whether an agent spawned from registered data or teleported by FreeAgent plays a short animation to get them off the hive stash. * The animation may not work properly on skeletons other than the average player skeleton. * true by default.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Comments

    Sign in to vote, comment, or suggest an edit. Sign in
    📄
    Source
    Epic Games

    © Epic Games. Official Epic developer documentation, shown here as a reference with a link to the original. All rights remain with Epic Games. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Jun 7, 2026
    Keep exploring
    More in Devices · 419 of 1121
    Prev
    isenabled
    Next
    disable
    Browse all files in this folder (A–Z)
    Next up
    • | [`creative_object`
    • | [`creative_device_base`
    • | [`enableable`
    • | [`healthful`
    • | [`ClearSpawnerLink`
    • | [`Disable`
    Related topics
    • Item Shop Device Devices
    • Collectible Object Device Devices
    • Collectible Object Device Devices
    • Assembly Device Devices
    • Explosive Device Devices

    Related

    Open in graph →

    Related topics

    • Item Shop Device
    • Collectible Object Device
    • Collectible Object Device
    • Assembly Device
    • Explosive Device
    VerseIsland · an archipelago of Verse & UEFN knowledge
    Learn Guides History About & Press Sources & Licensing Status

    Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.