Verse API reference page for the shooting_range_target_device class
A single customizable pop up target that can be hit by agents to trigger various events.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
BullseyeHitEvent |
listenable(payload) |
Signaled when the target is hit in the bullseye area. |
HitEvent |
listenable(payload) |
Signaled when the target is hit by an agent. |
HopDownEvent |
listenable(payload) |
Signaled when the target moves down slightly, making it harder to hit. |
HopUpEvent |
listenable(payload) |
Signaled when the target moves up slightly, making it harder to hit. |
KnockdownEvent |
listenable(payload) |
Signaled when the target takes enough damage to get knocked down. |
PopDownEvent |
listenable(payload) |
Signaled when the target moves from standing upright to laying flat. |
PopUpEvent |
listenable(payload) |
Signaled when the target moves from laying flat to standing upright. |
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