Verse API reference page for the timed_objective_device class
Configures game modes where players can start or stop timers to advance gameplay objectives, such as Attack/Defend Bomb objectives.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
BeganEvent |
listenable(payload) |
Signaled when the objective begins. Sends the agent that started the timer. |
CompletedEvent |
listenable(payload) |
Signaled when the objective is completed. Sends the agent that started the timer or completed the timer by calling Complete. |
EndedEvent |
listenable(payload) |
Signaled when the objective ends. Sends the agent that stopped the timer. |
PausedEvent |
listenable(payload) |
Signaled when the objective is paused. Sends the agent that paused the timer. |
RestartedEvent |
listenable(payload) |
Signaled when the objective is restarted. Sends the agent that restarted the timer. |
ResumedEvent |
listenable(payload) |
Signaled when the objective is resumed. Sends the agent that resumed the timer. |
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