Configuring Collision for a Static Mesh
Configuring Collision for a Static Mesh
Collision is what prevents objects in your world from intersecting. Without collision, the player would be able to walk through the mesh. The collision box is also the first step to creating a hitbox around an asset you want to enable players to gather resources from.
Collision is what prevents objects in your world from intersecting. Without collision, the player would be able to walk through the mesh. The collision box is also the first step to creating a hitbox around an asset you want to enable players to gather resources from.
Existing Collision
Double-click your mesh in the Content Browser to open the Edit window.
If your mesh already has collision, you can view it by toggling Simple Collision in the Show menu of the static mesh editor.
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