class_and_team_selector_device class
Used together with class_designer_device to control how/when created classes can be accessed by agents.
Verse using statement |
using { /Fortnite.com/Devices } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with creative_object:
| Name | Description |
|---|---|
creative_object |
Base class for creative devices and props. |
creative_device_base |
Base class for creative_device. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
ClassSwitchedEvent |
listenable(payload) |
Signaled when an agent changes class. Sends the agent whose class changed. |
TeamSwitchedEvent |
listenable(payload) |
Signaled when an agent changes teams. Sends the agent whose team changed. |
Functions
| Function Name | Description |
|---|---|
ChangeClass |
Changes the Agent's class. |
ChangeSelectorTeam |
Changes the selecting team. |
ChangeTeam |
Changes the Agent's team. |
ChangeTeamAndClass |
Changes the Agent's team and class. |
Disable |
Disables this device. |
Enable |
Enables this device. |
GetTransform |
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result. |
MoveTo |
Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
MoveTo |
Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state. |
TeleportTo |
Teleports the creative_object to the specified Position and Rotation. |
TeleportTo |
Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly. |