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Verse API reference page for the timed_objective_device class

Configures game modes where players can start or stop timers to advance gameplay objectives, such as Attack/Defend Bomb objectives.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
BeganEvent listenable(payload) Signaled when the objective begins. Sends the agent that started the timer.
CompletedEvent listenable(payload) Signaled when the objective is completed. Sends the agent that started the timer or completed the timer by calling Complete.
EndedEvent listenable(payload) Signaled when the objective ends. Sends the agent that stopped the timer.
PausedEvent listenable(payload) Signaled when the objective is paused. Sends the agent that paused the timer.
RestartedEvent listenable(payload) Signaled when the objective is restarted. Sends the agent that restarted the timer.
ResumedEvent listenable(payload) Signaled when the objective is resumed. Sends the agent that resumed the timer.

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    Last updated May 14, 2026
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    Related topics
    • Objective Device Devices
    • Timer Device Devices
    • Timer Device Devices
    • Real Time Clock Device Devices
    • Gameplay Controls Device Devices

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    Related topics

    • Objective Device
    • Timer Device
    • Timer Device
    • Real Time Clock Device
    • Gameplay Controls Device
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