Mute the World: Mastering the Audio Mixer API in Verse
verse-library
# It's like the "Battle Bus" dropping off players.
OnBegin<override>()<suspends>: void =
# First, let's make sure the footsteps are MUTED.
# We do this by activating the mix we set up in the editor (Volume 0.0).
# Since we unchecked "Activate on Game Start" in the editor,
# we have to call this manually to set the initial state.
audio_mixer_device.ActivateMix()
# Print a message to the debug console so we know it worked.
Print("Stealth Mode ON: Footsteps are muted!")
# This function is called when the Timer finishes.
# Link the Timer's "On Finish" event to this function in the editor,