ball_spawner_device

device
ball_spawner_device<public> := class<concrete><final>(creative_device_base)

Used to spawn various types of balls. Can be used to control HUD elements related to the spawned balls.

Module
/Fortnite.com/Devices
Source
fortnite

Used in

MiniGameSystem / Soccer Minigame Device verse-source
Logger<override>: log = log{Channel := log_minigame}
    MinigameName<override>: string = "Soccer Minigame"
    DataLayerName<override>: string = "Soccer_Minigame"
    DataLayerTag<override> : tag = soccer_minigame_tag{}

    # Game-specific devices
    @editable var BallSpawner : ball_spawner_device = ball_spawner_device{}
    @editable var Team1Goal : mutator_zone_device = mutator_zone_device{}
    @editable var Team2Goal : mutator_zone_device = mutator_zone_device{}
    @editable var CountdownTimer : timer_device = timer_device{}
    @editable var ScoreboardDisplay : billboard_device = billboard_device{}

    # Game state variables