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Devices
Triggers, traps, switches, timers, volumes and zones.
634 pages
39 subcategories
Pick a subcategory in Devices, or browse all 634 pages.
Devices
174- Accolade Award Device Configuration
- Accolade Awarding Logic
- Accolades Device Preset
Triggers & Logic
117- Async Bomb Countdown
- Attribute Evaluator Access Control
- Auto Respawn Target Loop
UI & HUD
39- Beacon State Manager Script
- Client Revenge Tracker HUD Device
- Compass Device
Audio
38- Ambient Sound Loop Controller
- Audio Cue On Zone Entry
- Audio Mix Switching Trigger
Items & Inventory
30- Auto-Healing Trigger Zone
- Automated Builder Hotbar Item Giver
- Button Triggered Crafting Station
Events
27- Boss Defeat Event Publisher
- Button Interaction Event Listener
- Button Interaction Event Subscription
Scoring & Objectives
24- Automated Turret Score Manager
- Basic Fishing Score Tracker
- Collectible Pickup Score Logger
Spawning
19- Arena Setup And Team Initialization
- Bouncer Deploy Gadget Class
- Conditional NPC Crowd Spawner
Classes & Interfaces
18- Arena Boundary Device Class
- Base Hero Device Class
- Base Zone Class Definition
Game Modes
16- Advanced Storm Phase Manager
- Box Fight Barrier Manager
- Deathrun Level Manager
Props & Meshes
13- Chasing Weapon Prop Mover
- Distance Based Object Culling
- Glowing Prop Toggle Script
Variables & Mutability
12- Editable Disappear Delay Config
- Editable Float Field Definition
- Editable Platform Timing Variable
Player Management
11- Attaching Mutator Zone To A Player
- Button Triggered Roll Call
- Conditional Trigger Based Health Healer
Modules & Structure
10- Big Number Scientific Notation Module
- Big Numbers Verse Module
- Core Module Imports
Round Flow
8- Game Initialization Logic
- Manages Course Game State And Timers
- Match Ending Logic
Tutorials
8- Basic Count Up Timer Using Nested Ifs
- Checkpoint Placement Guide
- Demonstrates Device Binding And State Management
Getting Started
7- Basic Device Patching And Event Binding
- Day And Night Cycle Checker
- Fishing Island Device Setup
Functions
6- Check Win Score Function
- Item Grant Method Definition
- Random Element Selection Function
Teams & Classes
6- Agent Team Manager
- Change To Team Device
- Hero Class Device Initialization
Animation
5- Animated Mesh Controller Class
- Boss NPC Animation Syncer
- Play Character Animation On Press
NPCs & AI
5- Beginner Custom Fiend Device
- Guard Leash Management Class
- NPC Emote Sync Controller
VFX & Particles
5- Altar Proximity Glow Controller
- Pulsing Light Intensity Controller
- Random VFX Color Changer Device
Arrays & Maps
4- Check Map Value Existence
- Demonstrating Array Operations
- Dispose Random Props From Array
Cameras
4- Camera Angle Controller
- Third Person Control Manager
- Third Person Controls Device Example
Concurrency
4- Async Event Driven State Machine
- Concurrent Sliding Door
- Custom Dodge Mechanic
Debugging
4- Debug Drawing Distance Config
- Debug Log Window
- Formatted Clock Display
Cinematics
2- Cinematic Director Control Device
- Cinematic Sword Camera Frame
Control Flow
2- Dynamic Treasure Hunt Clue System
- Failable If-Else Logic Pattern
Other
2- Grid Math
- Race Start Position Layout Guide
Persistence
2- Checkpoint Save Manager
- Race Checkpoint Save System
Reference
2- Awaitable Utils
- Custom RNG Device
Scene Graph
2- Tagged Entity Scanner
- Transform Position Handler
Structs & Enums
2- Device Grouping Struct With Event Handler
- Struct-Based Class Selector
Building
1- Procedural Castle Builder
Physics
1- Physics Tree Fall Trap Script
Publishing & Islands
1- Cross Island Portal Setup
Syntax & Types
1- Subtyping Covariance And Contravariance
Vehicles
1- Zipline Creation Function
Weapons
1- Double Pump Weapon Mechanic