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UI
HUD, widgets, menus, billboards and scoreboards.
57 pages
12 subcategories
Pick a subcategory in UI, or browse all 57 pages.
UI & HUD
35- Billboard Update Function
- Build Customizable Fade In Out Screen Effects
- Build Per Player EZUI Popups With Custom Graphics
Devices
5- Billboard Device Array Reference
- Interactive Slider Panel Device
- Leaderboard Creative Device Class
Scoring & Objectives
4- Finish Placement Scoring Logic
- Leaderboard Comparison Functions
- Placement Reward Configuration
Classes & Interfaces
3- Interface Implementation Classes
- Rideable Interface Definition
- Rideable Mount Interface Implementation
Round Flow
2- Check Fort Round Manager Interface
- Round Flow Manager
Scene Graph
2- Fort Round Gameplay Interface for Scene Graph
- Fort Round Simulation Scene Graph Interface
Arrays & Maps
1- Sort Map By Key Or Value
Building
1- Map Editing Basics
Structs & Enums
1- Player And Stats Struct
Templates
1- UEFN Game Prototype Spreadsheet
Triggers & Logic
1- Player Race Finish Waiter
Variables & Mutability
1- Win Placement Variable