ClearTarget

method
ClearTarget<public>(): void

Clears the turret's current target and returns the turret to searching for targets. * If the current target is still in range, it'll likely be the best target, and will be reacquired. * Combine with disabled targeting for best results.

Module
/Fortnite.com/Devices
Declared in
automated_turret_device
Source
fortnite

Used in

GamePlay / Security Alarm Device verse-source
for (Turret : AutomatedTurrets):
            Turret.Enable()
            Turret.ClearTarget()

    # Disables all turrets
    DisableTurrets() : void =
        for (Turret : AutomatedTurrets):
            Turret.Disable()