SetDamage

method
SetDamage<public>(Damage: float): void

Sets the amount of damage the turret will do per shot to targets to `Damage`.

Module
/Fortnite.com/Devices
Declared in
automated_turret_device
Source
fortnite

Used in

OnActivatePulse() -> void:
        # This line tells the Pulse Trigger to start sending pulses.
        # It's like pressing the "Fire" button on a weapon.
        PulseDevice.SetBPM(120) # Set to 120 BPM for fast pulses
        PulseDevice.SetDamage(DamageAmount)
        
        # This line actually triggers the first pulse immediately.
        PulseDevice.TriggerPulse()

    # This is an EVENT. Events are like "Eliminations" or "Win Conditions".
    # They happen automatically when something occurs in the game.