Make Your Island Music Dance with the Step Modulator
verse-library
# This function starts everything.
OnBegin<override>()<suspends> : void =
# We tell the Step Modulator to begin running through its steps.
# It will cycle through each step and send values to any
# connected devices as wired in the UEFN editor.
# note: Step Modulator device connections (target device + parameter)
# are configured via editor wiring, not a SetTarget() call in Verse.
StepMod.Enable()
# Small pause to let the devices settle after Enable() is called.
Sleep(0.1)