DestroyWeakpointEvent

event
DestroyWeakpointEvent<override>: listenable(tuple(?agent, int))

Triggers when a weakpoint is destroyed. * Sends the last `agent` that damaged the weakpoint or the `agent` that started the sequence if no external damage was done or none if the sequence was triggered by a function, and the `int` index of the weakpoint from 0-4, in order of activation.

Module
/Fortnite.com/Devices
Declared in
bank_vault_device
Source
fortnite

Used in

No concrete usages found in the indexed Verse corpora yet.