DestroyWeakpointEvent
eventDestroyWeakpointEvent<override>: listenable(tuple(?agent, int))
Triggers when a weakpoint is destroyed. * Sends the last `agent` that damaged the weakpoint or the `agent` that started the sequence if no external damage was done or none if the sequence was triggered by a function, and the `int` index of the weakpoint from 0-4, in order of activation.
- Module
- /Fortnite.com/Devices
- Declared in
- bank_vault_device
- Source
- fortnite
Used in
No concrete usages found in the indexed Verse corpora yet.