ActivateWeakpointEvent

event
ActivateWeakpointEvent<override>: listenable(tuple(?agent, int))

Triggers when a weakpoint is activated. The weakpoint will begin to glow, but does not become vulnerable until a subsequent `WeakpointVulnerableEvent`. * Sends the `agent` that activated the vault or none if the sequence was triggered by a function, and the `int` index of the weakpoint from 0-4, in order of activation.

Module
/Fortnite.com/Devices
Declared in
bank_vault_device
Source
fortnite

Used in

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